This project was a fleshed out version of deck crusher. It was changed from an elimination game to a more euro-style control point game. This project was made in Unity 4.6.
Capturing and holding specific points gives victory points, and capturing other points allows players to add cards to their deck.
On this project, I was responsible for Networking, UI (except for the card purchase UI), and much of the Gameplay (including combat, movement, hand/deck/discards, and turn rotation), and Pathfinding.
Capturing and holding specific points gives victory points, and capturing other points allows players to add cards to their deck.
On this project, I was responsible for Networking, UI (except for the card purchase UI), and much of the Gameplay (including combat, movement, hand/deck/discards, and turn rotation), and Pathfinding.